Designed to be new again
Our main design philosophy was to give our players the feeling of exploration like we all had back then. We wanted to create something new in addition keeping the characteristics of the original game - so we spent more than a year developing it. We considered all the player-types when our game design was created: achievers, explorers, killers and socializers.
We did not only want to be new - we wanted to be Land of Heroes
1000% rates every day
We believe what players seek are fun and success! Suffering in the game for each and every item after a long day at work or school is the last thing anyone ever need. We scaled up the whole game to bigger steps so that any time you play - even if just for an hour - we can make you feel it's a lucky day!
Currently we have 8 new areas to level up and 6 new dungeons to gather your equipment. We tried to bring some new mechanics to the game with every dungeon like helping the trader NPC go through a forest without being killed by monsters or killing two bosses with a few seconds time-gate to force people to play together and create a good community.